Namco Shootaway
I picked this “cabinet” up because it looked pretty interesting and decently rare, before buying it all I could find on it was a bit of documentation and the fact it was featured in the 1984 karate kid for a few seconds. The only gameplay I could find was a couple of seconds of the gameplay of a shoot away 2 that you could count the pixels in. It’s safe to say I went in pretty blind. After traveling over 2 hours to get there I discovered the screen wouldn’t fit in my trailer luckily I was able to remove its feet and stick it in at an angle. The cabinet did come with some cool stuff like the original manual and around 1200 arcade tokens mostly from an arcade called “showtime” which the person I bought the cabinet said was the arcade the machine originally came from. In that pile of coins, I found a couple of tokens from other arcades like “Top Dog”, “Fun-N-Games”, and a token from “Galaxy” which while all the others were from what I found online used to be only a couple hours away from where the machine was this one from what I can tell was on the other side of the country over 2000 miles away so that token has done some traveling in its lifetime. One thing I noticed when I bought the machine was the player two guns was missing one of its two barrels and after I got home I discovered all the weirdness of this machine. Basically in the one machine, it uses xenon bulbs that shine through a lens to make it “skeet” shaped and it uses mirrors to move that around on the screen in front. then in the guns, there are high voltage xenon flashbulbs that make a very bright light that covers the skeet if you aim right and the projection machine has sensors that can tell if the light hit and if it did it moves the lens from a “skeet” to a shattered “skeet” well I discovered only one shot worked in the player one gun and none worked in the player two guns and after taking a look the game actually uses both barrels on the guns the first shot comes from the top barrel and the second from the second barrel and on the player one gun the second barrel lens that focuses the light was missing and parts for this machine are very hard to come by. Luckily I discovered that NES zapper gun lenses where the same size but didn’t focus it quite enough but two lenses did so one lot of “untested” NES zappers later and now the player one gun is fully functional however what about the player two guns? Well the barrel that was still there was also missing the lense however even with the lenses it wouldn’t work so after taking it apart I discovered the xenon flash tube had blown and as I said before parts are documents are pretty hard to find on this machine. I did purchase a random flash tube hoping that would work but it didn’t do anything besides a really dim flash. After looking on eBay I did find someone selling a service manual for the machine. Hoping that might have some information about the flash tubes I bought it, sadly it didn’t have anything about the flash tube because it just told you to replace the whole tube assembly however it did have some interesting information like it’s recommended epoxy to glue the two gun barrels back together and it paints code for the orange paint. For now, the cabinet is fully usable just you can’t play it two-player.
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